Fables
I designed the complete project from the ground up—developing game mechanics centered on narrative construction and persuasion, establishing the card system architecture and gameplay loops, writing all content and copy, and executing the visual design and production.
The production process involved designing 60+ unique cards across multiple archetypes, the game board, dice, tokens, and other supporting pieces, developing the visual language, typography system, printing and packaging to ensure the physical components supported the core gameplay experience.